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Heat Biologics USA Listed Heat Biologics is a biopharmaceutical company focused on developing first-in-class therapies to modulate the immune system. The company applies its technologies for the development of cancer therapies, antibody therapies, the treatment of rare diseases, and prophylactic vaccines.
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The principle of CureVac's proprietary technology is the use of mRNA as a data carrier to instruct the human body to produce its own proteins capable of fighting a wide range of diseases.
AC3D BUILDS FOR SECONDLIFE ARCHIVE
Community submitted dataĪssociated sectors: Life Sciences Biologics Healthtech SARS-CoV-2 Vaccine Cancer Melanoma Immunotherapy Diagnostics DNA RNA Peptide Therapies Vaccines Biotech Website archive shows the site was first archived on 2016.ĬureVac Germany Private CureVac is a leading clinical stage biotechnology company in the field of messenger RNA (mRNA) technology with 20 years of expertise in developing and optimizing this versatile molecule for medical purposes. We work directly with corporations and also with service providers (such as open innovation agencies, outsourced R&D consultants, and traditional crowd-sourcing companies) to provide them with our intelligent company discovery capabilities. By structuring and analysing this information we are able to accurately match our clients needs with the start-ups, SMEs and other innovators that have the skills our clients need. We discover innovative companies from across the globe using our Company Discovery Engine, which trawls the web to harvest and aggregate company information at a scale, speed and efficiency that hasn’t previously been possible.
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It goes without saying that not much good can ever come out of that.VentureRadar helps organisations innovate and generate new growth by connecting them to the emerging technologies and expertise that can solve their challenges.
AC3D BUILDS FOR SECONDLIFE GENERATOR
The uploader's generator is based on GLOD of all things - apparently it's even a rather sipmlistic and outdated application of GLOD. On top of that, the uploader includes a feature to generate those LoD models automatically and many use that because they don't know better or because they can't be bothered to make them properly. There is no way to adjust the LoD switch points for individual items to what is actually suitable for that specific case. There are three of them and they are applied at view distances determined only by object class and bounding box size. But it's also a rather crude and primitive system of LoD models too. Obviously, with a 15 years old game engine there's no Umbra and no tesselation or anything modern and fancy like that, it's all done with LoD models. The other factor is how SL handles level of details. Unfortunately, the skill level of SL content creators - even those who regard themselves as professionals and make a living here - tend to be quite low compared to what you generally find in the 3D industry so most of the content is very poorly optimized.
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That means that optimization is even more important here than anywhere else. One is that SL scenes tend to be far more crowded with content than games scenes and such and people still want and tend to expect the same level of performance. But if you have modelling experience from other environments and not Second Life, there are two special factors you need to be aware of. Yes that is the same with any program employing a render engine.